Protect the graves! Use campfires to ward off the intruders.


Made for Day 5 of the Pass the Game Challenge Jam!

Day 4: https://prosmashy.itch.io/uninvited-guests-day-4

Day 3: https://sulfur-cretin.itch.io/uninvited-guests-made-in-gdevelop

Day 2: https://malek-elsady.itch.io/uninvited-guest-made-in-gdevelop

Day 1:https://codewixard.itch.io/uninvited-guests


By this day of the jam, I was really losing steam. I made a few small optimizations, although I would have liked to do more. The game difficulty now increases every 60 seconds giving you a new grave to defend and faster enemy spawns. In order to help with the ever-growing number of graves, a campfire can now be chosen as one of the upgrades which damages all nearby enemies. I believe these mechanics make the game a bit harder and more strategic than simply surrounding a single grave with every obstacle, I was really going for a base builder/tower defense vibe.


I did not add any code comments to this one, but if you're interested in picking it up for Day 6 then you can download the free and open source visual code engine that it was made in: GDevelop

Download

Download
UninvitedGuestsSource.zip 5 MB

Comments

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(+1)

I did not expect more graves xD, great work!

(+2)

Super cool changes! Love how the bigger circle upgrade also affects the campfires

Nice work, i like it!

Amazing!

(+1)

Small changes are important as they make game feel polished amazing work